2.3
Last updated
Last updated
This update features three major additions to Quillscript, among other things. It introduces Named Parameters in function calls, allows the use of Nested Variable patterns replacement, and provides many new features to the Sprit Box.
Release Date: 2024-08-22
Engine Version: 5.4
Add support for named parameters in function call commands
Add $ Sleep built-in command
Add $ Wakeup built-in command
Refactored the Replace Variables function to handle nested variables patterns
Add a Boolean return value to the Script reference's remove function, and a log message
Add a content menu entry to create custom Sprite Box blueprints
Add support for Paper Sprite asset type in the built-in Sprite Box's Show function
Add support for Paper Flipbook asset type in the built-in Sprite Box's Show function
Add support for File Media Source asset type in the built-in Sprite Box's Show function
Add support for Material asset type in the built-in Sprite Box's Show function
Add the Size function to the built-in Sprite Box
Add the FlipH function to the built-in Sprite Box
Add the FlipV function to the built-in Sprite Box
Add basic gamepad support for the built-in widgets
Add the tag #auto to the build-in Dialog Box widget
Add getter functions and state variables to the Dialog Box to control auto proceed settings
Add Find Property By Name utility function
Add Is Same Unique Net ID utility function
Add List Files utility function
Add List Subdirectories utility function
Add Launch File utility function
Add Has Key Value Tag utility function
Fix a missing header preventing the plugin source code from compiling on Linux (clang)
Fix a broken reference warning when packaging the game
Fix an outdated code preventing the built-in Dialog Box's tags from working
Fix an issue where a script reference of the same name can't be added twice
Fix a misleading error message when Update at Runtime is enabled while playing a transient script