* Option
Collection of player selectable options
Another essential element for games with story branching is asking the player what they want to do or say in a specific situation. This is expressed in Quillscript as an Options collection.
An Option statement starts with an * (asterisk), immediately followed by a whitespace.
You can sequence as many options as you want; just remember to design your Selection Box widget accordingly.
Multiline Text Option
Options' texts can also come in multiple lines, using a second asterisk, and adding the option text in the following line.
Navigation
As you can see, the above options do nothing after being chosen. You can use an option to move to a desired point of the story by concatenating a Router as instruction.
Execute Commands
Another common use is executing a Command as instruction within an option, like handling a variable or calling a function.
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