Settings Details
Detailed explanation for each setting entry
Last updated
Detailed explanation for each setting entry
Last updated
If enabled, the Interpreter keeps a list with the sequence of Dialogue statements played and Quillscript variables' state at that point, allowing the player to return to previously played dialogues to reread it if they missed something.
The Default Dialog Box widget displays a rollback button when this setting is enabled.
If enabled, the Interpreter looks ahead of the current Dialogue statement; if the following statement is an Option statement, it is played automatically.
A collection of predefined Quillscript variables. they are initialized when the game is played.
This property is used to set variables that should exist since the beginning of a new game.
Create a global Quillscript variable counter for each played statement with a label name in the format: {ScriptId.LabelName}.
This variable holds the number of times that statement was played.
Create a global Quillscript variable counter for each played label statement in the format: {ScriptId.LabelName}.
This variable holds the number of times that label statement was played.
If Keep Visited Statements is enabled, the value of this setting takes no effect.
Create a global Quillscript variable counter for each selected option statement in the format: {ScriptId.LabelName}.
This variable holds the number of times the player selected a given option.
Create a system Quillscript variable holding the last selected option text, named {$option}.
Define where Quillscript help messages, and other messages using Quillscript's print helper functions, are printed. The messages can be printed in screen (top left corner), console or neither.
These messages are useful to keep track of what is happening in your script and under the hood, like variables, states, etc.
They can come in four forms:
Log (Blue): General information.
Success (Green): Task performed successfully.
Warning (Yellow): A possible issue. They can be safely ignored, but preferably should be dealt with.
Error (Red): Something went wrong and must be fixed.