2.4
Last updated
Last updated
Under development
Release Date: 2025-MM-DD (TBA)
Engine Version: 5.5
Add the &HUD shortcut to access the HUD object from script
Add the &World shortcut to access the World object from script
Add the &Subsystem shortcut to access the Quillscript Subsystem from script
The ~checkpoint Directive will evaluate its condition every frame if no interval is given.
Add the Set Script Play Counter utility function
Add the Reset Script Play Counter utility function
Add the Typewriter object class
Reusable function Play Typewriter Effect
Timer delays
Substring delays
Typing sound
Update the built-in Dialog Box to use the new Typewriter object and its new features
Add the Smart Text Block Decorator, Smart Text Decorator and Tooltip Text Style classes to allow the use of tooltips and widget inside Rich Text Blocks.
Show a tooltip text when a substring is hovered
Show a tooltip widget when a substring is hovered
Add Play Typewriter Effect utility function
Add Set Property by Name utility function
Add Get Property by Name utility function
(C++ Only) Add Find Property by Name utility function
(C++ Only) Add Insert Property by Name utility function
(C++ Only) Add the STR() macro to convert multiple types to FString
(C++ Only) Add the TXT() macro to convert multiple types to FText
(C++ Only) Add support to the print macros PRINT(), SUCCESS(), WARNING() and ERROR() for various types of data whitout the need for casting and conversions
Update deprecated code to UE 5.5
(Possible Break) (C++ Only) The Smart Text Block class was moved from the Widgets folder to the Text folder, and it may be necessary to update any #include
paths
(Possible Breaking Change) Remove the deprecated utility functions Property to String and String to Property. Use Get Property by Name and Set Property by Name instead